AI Insights · Timothy · July 2021
Top 5 City Building Games Performance in Romania, Q2 2021
Explore the performance of the top city building games in Romania during Q2 2021, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2021, city building games on the unified platform in Romania showed varied performance trends in downloads, revenue, and active users. Here’s a closer look at how the top five apps fared during this period.
Idle Eco Clicker: Green Planet exhibited a fluctuating pattern in downloads, starting the quarter with over 1.1K downloads, dipping to 287 in mid-May, and then rebounding to 1.3K by late June. Meanwhile, its weekly active users followed a similar trajectory, beginning with approximately 2K users, peaking at nearly 3K in early June, and then tapering off to around 2K by the end of the quarter. Revenue for this app remained minimal, with a brief spike to $5 in early May.
Megapolis: City Building Sim saw a significant revenue increase, peaking at $502 in the first week of May before settling around $161 towards the end of June. Downloads surged in mid-April, reaching 1.8K, but gradually declined to around 583 by the quarter's end. Active users mirrored this trend, peaking at nearly 3.8K in mid-April and stabilizing at approximately 2.7K in late June.
SimCity BuildIt maintained a steady revenue stream, with weekly figures hovering around $1K, except for a dip to $502 in mid-May. Downloads fluctuated, starting at 773, dipping to 412, and then rising to 857 by the end of June. The app consistently engaged a substantial user base, peaking at nearly 9.5K active users in early June.
City Takeover experienced a gradual decline in downloads, starting at 1.3K and dropping to 132 by the end of June. Active users also dwindled from 3.5K at the start of the quarter to approximately 1.2K in late June. Revenue was negligible, with a brief peak of $18 in early May.
The Tribez: Build a Village saw its revenue peak at $680 in late April, followed by a gradual decrease to $267 by the end of June. Downloads showed an inconsistent pattern, initially at 443, dipping to 1 in early May, and later rising to 451 by late June. Active users increased from 1.5K at the start of the quarter to nearly 1.9K by late June.
The data presented here is sourced from Sensor Tower, providing valuable insights into the performance of city building games in Romania during Q2 2021. For more in-depth analysis and information, visit Sensor Tower.